Five Fingers Fight Club is raided! This is the final section for the Fight Club, and victory could lead to a face-to-face meeting with Asherath Scarrow. Unfortunately, Lt Ohmz has found out where the party is, and has badgered the captain of the city guard to help him go after the party. Things do not go well.
When the fight began, the city guard was supposed to wait and let the arena warriors beat each other to a pulp. After they were softened up, the guard as supposed to go in the front door first, and get the crowd out of the way. Then the second guard and the cygnaran’s main force would move into the arena and subdue the remaining warriors.
Right as the front door guards were preparing to charge, the Priest set up a wall of fire, preventing their entrance. The other groups of militia had no way to know this, so they made their entrances as planned. The front door guards did eventually break in, but it was too late to support the arena battle.
The meeting with Aserath Scarrow got the party some critical information, but there was a lot more that could be gleaned. There will be another recap and cross examination when we resume next game.
Right now, Fallingblood is approaching the Dragon’s Throat itself. She will arrive at the Dragon’s Throat the next day. The party may be arriving at about the same time…
Cast of Non-Player Characters
Not-Maxwell Finn (Warcaster)
SPD:6 STR:5 MAT:7 RAT:6 CMD:9 DEF:14 ARM:18 Full Life Spiral: 7P 5I 6A
Machine Gun: RNG:10 POW:10 d6 shots
Knife: PS:8
Ironclad Heavy Warjack
SPD:4 STR:10 MAT:7 RAT:5 DEF:12 ARM:18 Full Heavy Damage Grid
Open Fist PS13
Quake Hammer PS:17 *Attack:Tremor POW12 Knockdown all within 2″
Corporal Watt (Warcaster)
SPD:6 STR:5 MAT:7 RAT:6 CMD:9 DEF:14 ARM:17 Full Life Spiral: 6P 7I 5A
Hand Cannon RNG:12 POW:12
Sword (Bond) PS:10
Defender Heavy Warjack
SPD:5 STR:10 MAT:6 RAT:6 DEF:12 ARM:18 Full Heavy Damage Grid
Big Freaking Gun RNG:16 POW:15
Shock Hammer PS17 1 point cortex damage
Sentinel Light Warjack
SPD:6 STR:8 MAT:6 RAT:6 DEF:13 ARM:16/18 Full Light Damage Grid
Machine Gun: RNG 10 POW10 d6 Strafe hitting targets within 2″
Shield PS:10 Shield GUard
Trenchers (as previous) x10
Gun Mages (as previous) x6