Into the Dragon’s Throat and down the gullet. They are in full pursuit, and Fallingblood knows it. She will be trying to slow them down, but the party is relentless. There are plenty of underground red herrings, but the party is unerring, and the enthralled Satyxis tries some desperate ploys, even at the risk of angering the locals.
Fallingblood knows the territory, so she sets some traps along the tunnel system. She set up a mesmeric spell on the light coming from a crystal facet. Look into certain facets for too long, and you will simply stop thinking too much for a while. Nothing too dangerous, but any Player hypnotized would slow the rest of the group down.
The party ignored it.
She injured a Dregg near the Dregg warrens. Its cries would attract the Dregg protectors, and also attract the curiosity of the party. The Dregg would attack the party when they try to go ashore.
The party ignored it.
Anything she tried was resolutely ignored, and the party was gaining. The tunnel system went past a warjack refitting station, with an emergency gate that could be dropped across the main tunnel. Fallingblood managed have one of her remaining thralls stay behind to detach the lifting chain when the gates were down. In order to resecure the gates, some would have to be recovered from the refitting station itself. This station’s compliment of three Cephalyx and supporting tech would probably not give up chains willingly.
The party’s tactic of bottlenecking in the doorway left a few Players with little to do, but otherwise it was a solid encounter. I used three Cephalyx, modeled on the WarMachine’s Cryx Character Unit. They had three active Helljacks, three active Bonejacks, a Necrotech, two Pistol Wraiths and a variety of Thralls. The Wall of Fire, however, proved to be quite effective. Two of the three Bonejacks lost their heads, and the other its arc node just crossing the wall. None of the thralls made it, and the Necrotech refused to even try. The three Helljacks really went to town, though, and hurt a bunch of players and damaged both ‘jacks.
Right now, Fallingblood is fleeing down the Dragon’s Throat with the party breathing right down her neck.
Cast of Non-Player Characters
Slayer (Helljack)
Seether (Helljack) x2
Pistol Wraith x2
Thralls (as many as needed)!
Map
Long tunnel encounters are pretty much the same, but none of them were needed anyway. The other two maps are for the Harbor area nad the Workshop. Both are natural carverns put to good use. The chains and opening mechanisms for the gate are near to the gate, and a Player should be able to Jump from the gate controls to the boat.