Time to leave this party. Fallingblood has made it to another set of functioning locks and is fighting her wy through. The party shows up as she reaches one set of locks.
DB14: A Moments Rest
Popped like a cork through a drain pipe, the ships comes to rest in a temporarily safe place. The increased flow in the side tunnels, due to the collapse of the main tunnel, has made navigating a problem. The Players first concentrate on simply controlling their ship, then they do find themselves in a small, quiet space for a short moment. An abandoned refit station seemed a good place to catch their breath.
DBGM14: A Moments Rest
Swept through a rising flood, they make it to a temporary sfate spot where they can tie up and repir the ship and grab a rest. Naturally we planned an ambush for this spot of safety.
DB13: Closing the Dragon’s Throat
The party was starting to feel like they were gaining on their target. They were sure that they were right on the heels of their target, but they were not ready for the extreme measures she was willling to take. A massive chamber and a collapsing tunnel made the Party have to choose quickly and move fast.
DBGM13: Closing the Dragon’s Throat
Fallingblood is now desperate. The local Cephalyx are pissed at her, the party is right behind her, and Pyromalfic’s whispering is getting more intense. Time for desperate acts: she will bring down the main tunnel behind her. If she’s lucky, she may even catch the Players in the collapse!
DB12: Navigating the Dragon’s Throat
The Dragon’s Throat has turned out to be a dangerous place. Once down the lock’s vertical shaft, the Players are let out into and underground river. Most of the tunnels are natural, but there is a lot of evidence of shoring up and expansion in the form of ornate stonework and a black and greasy type of iron. Fallingblood has disappeared down the black caverns downstream.
DBGM12: Navigating the Dragon’s Throat
Into the Dragon’s Throat and down the gullet. They are in full pursuit, and Fallingblood knows it. She will be trying to slow them down, but the party is relentless. There are plenty of underground red herrings, but the party is unerring, and the enthralled Satyxis tries some desperate ploys, even at the risk of angering the locals.
DB11: Into the Dragon’s Throat
The party has emerged victorious from the Five Fingers Fight Club. They got the important information and artifact from Aserath Scarrow, and even obtained a cool boat to journey upon. The beginning of this episode made sure all details were accounted for, then they set out in search of the Dragon’s Throat.
DBGM11: Into the Dragon’s Throat
So the party is now fully on its way to the Dragon’s Throat. They have a boat, they have the key, and they know more or less what they are looking for. They took advantage of being in a big city to stock up on supplies and get the next level of equipment. Now, it’s off into the Bay of Stone! Can they reach the Dragon’s Throat before Fallingblood does? Of course not, but that’s part of the game!
DBGM10: Five Fingers Final
Five Fingers Fight Club is raided! This is the final section for the Fight Club, and victory could lead to a face-to-face meeting with Asherath Scarrow. Unfortunately, Lt Ohmz has found out where the party is, and has badgered the captain of the city guard to help him go after the party. Things do not go well.