DB10: Five Fingers Final

The final group fight in the Five Fingers Fight Club has been raided by the police!  In fact, its not only the police who are interested, but they seem to be accompanied by out-of-uniform Cygnarans! These are Lt Ohmz men, looking for a little payback.

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DB: Prologue

It is written in the Iron Kingdoms Canon that dealing between Goreshade and minions of Everblight included information about the weakened Dragon Pyromalfic.  This information leads Everblight to lay seige to the Castle of Keys in an attempt to take Pyromalfic’s Heartstone.  This campaign looks into why Pyromalfic was in the Castle surrounded by a Skorne army, and how Goreshade knew about it. This is the core seed behind the Dragonsbane Campaign.

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DBGM09: Five Fingers Day Two

Now that the party has the city’s attention, other people are starting to take notice as well. The Five Fingers Fight Club has gotten word out about the party’s victories, and the Cygnar force is now aware that the party is in town. The Cygarans want a few words with the party about a missing military dispatch.

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DB09: Five Fingers Day Two

Five Fingers Fight Club!  The party had victories on the first night, so they needed to wait out the day in Five Fingers for the Main Group Event tonight.  Several characters did their crafting and negotiation, and others went out into the town.

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DB08: Five Fingers Day One

The party has settled into the Ordic city of Five Fingers. They sold most of their extra equipment, and began searching for the mysterious Aserath Scarrow. They did not know who this figure is, but Dr. Heisenberg has a number of contacts throughout the city. Eventually, the party makes their way to the Five Fingers Fight Club!

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DBGM08: Five Fingers Day One

This week’s Game was the first day in the city of Five Fingers.  A couple characters (especially the alchemist, Dr. H) have background in this city, so they stepped up to do a lot of the running about and talking to people.  Their objectives were to find the mysterious Aserath Scarrow and get them to tell the Players about the Dragon’s Throat.  The trick was to be getting time with Scarrow, as they are one of the chief movers in the Five Fingers criminal world.

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DB07: The Gnarls

The first leg of crossing Cygnar was open countryside. This second part was going through the deep forest known as the Gnarls.  This thick forest is overgrown with vines and kudzu, and there are Trollkin kriels living amongst the trees.   The party just needed to follow the main road straight through to Five Fingers.

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DBGM07: The Gnarls

Into the twisted and swampy forest known as the Gnarls. The nothern part of Cygnar on the way to Five Fingers is densely overgrown and sparsely populated.  Make sure you are stocked up before you enter, and that you double the night watch! Rough travel through a thickly overgrown forest track. It’s a fairly travelled road, but bad weather sets in, and its fairly miserable. It gets worse when a posse of Gatormen show up.  The Gatormen are willing to be reasonable: Leave both cart horses, and the Gators will let the party run away. We didn’t really expect them to accept the offer, though.

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DBGM06: Cygnar Countryside

This was a typical journey across the seedier side of Cygnar. This district has a Duke with a bad reputation, and things are kind of rough around the edges. This close to the coast, towns are walled and mistrustful from the occaisional Cryx raid. Further inland, things are more comfortable, but a bit unlawful. To the North, they enter the Gnarls. This episode was composed of a nice montage of small encounters along the way. This part covers the main Cygnar highways connecting Ceryl to Five Fingers, but not quite entering the Gnarls yet.

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DB06: Cygnar Countryside

Crossing the Cygnar countryside shouldn’t be a problem, right? This part of Cygnar does not have the greatest Duke, so things are not as stable as you might expect.  The countryside is used to occaisional Cryx raids, so the towns are defended and mistrustful.  This game was to describe two days of travelling across the countryside. There was in-between cutscenes and dialogue, but it was mostly just a cross-country travel montage.

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