We’ve taken the full 1.5 hour battle and brought it down to half an hour. We show only the actual moves and dice rolls, plus the Character and Tactics Cards for clarity and understanding the action. You don’t need to watch someone thinking: its Just the Moves!
Read MoreAristeia! Just the Moves: Memorial Day Throwdown
We are editing them down and speeding them up. You don’t want to have to watch someone thinking, you want Just the Moves!
Read MoreDB16: Welcome to Torvik
The Khadoran village of Torvik and its military garrison welcome the adventureres into its circle of safety. However, all is not as it seems as mysterious meetings in the forest hint at dark alliances beneath the jovial Khadoran town.
DBGM15: Escaping the Dragon’s Throat
The party resumed the chase, and found Fallingblood about to leave the underground river system. The Cryx were still fighting her, but she flees for an escape.
DBGM16: Welcome to Torvik
All is almost what it seems in Torvik. The town is working its foundry and the military keeps things in order.
DB15: Escaping the Dragon’s Throat
Time to leave this party. Fallingblood has made it to another set of functioning locks and is fighting her wy through. The party shows up as she reaches one set of locks.
DB14: A Moments Rest
Popped like a cork through a drain pipe, the ships comes to rest in a temporarily safe place. The increased flow in the side tunnels, due to the collapse of the main tunnel, has made navigating a problem. The Players first concentrate on simply controlling their ship, then they do find themselves in a small, quiet space for a short moment. An abandoned refit station seemed a good place to catch their breath.
DBGM14: A Moments Rest
Swept through a rising flood, they make it to a temporary sfate spot where they can tie up and repir the ship and grab a rest. Naturally we planned an ambush for this spot of safety.
DB13: Closing the Dragon’s Throat
The party was starting to feel like they were gaining on their target. They were sure that they were right on the heels of their target, but they were not ready for the extreme measures she was willling to take. A massive chamber and a collapsing tunnel made the Party have to choose quickly and move fast.
DBGM13: Closing the Dragon’s Throat
Fallingblood is now desperate. The local Cephalyx are pissed at her, the party is right behind her, and Pyromalfic’s whispering is getting more intense. Time for desperate acts: she will bring down the main tunnel behind her. If she’s lucky, she may even catch the Players in the collapse!