The Khadoran village of Torvik and its military garrison welcome the adventureres into its circle of safety. However, all is not as it seems as mysterious meetings in the forest hint at dark alliances beneath the jovial Khadoran town.
DBGM15: Escaping the Dragon’s Throat
The party resumed the chase, and found Fallingblood about to leave the underground river system. The Cryx were still fighting her, but she flees for an escape.
DBGM16: Welcome to Torvik
All is almost what it seems in Torvik. The town is working its foundry and the military keeps things in order.
DB15: Escaping the Dragon’s Throat
Time to leave this party. Fallingblood has made it to another set of functioning locks and is fighting her wy through. The party shows up as she reaches one set of locks.
DB14: A Moments Rest
Popped like a cork through a drain pipe, the ships comes to rest in a temporarily safe place. The increased flow in the side tunnels, due to the collapse of the main tunnel, has made navigating a problem. The Players first concentrate on simply controlling their ship, then they do find themselves in a small, quiet space for a short moment. An abandoned refit station seemed a good place to catch their breath.
DBGM14: A Moments Rest
Swept through a rising flood, they make it to a temporary sfate spot where they can tie up and repir the ship and grab a rest. Naturally we planned an ambush for this spot of safety.
DB13: Closing the Dragon’s Throat
The party was starting to feel like they were gaining on their target. They were sure that they were right on the heels of their target, but they were not ready for the extreme measures she was willling to take. A massive chamber and a collapsing tunnel made the Party have to choose quickly and move fast.
DBGM13: Closing the Dragon’s Throat
Fallingblood is now desperate. The local Cephalyx are pissed at her, the party is right behind her, and Pyromalfic’s whispering is getting more intense. Time for desperate acts: she will bring down the main tunnel behind her. If she’s lucky, she may even catch the Players in the collapse!
DB12: Navigating the Dragon’s Throat
The Dragon’s Throat has turned out to be a dangerous place. Once down the lock’s vertical shaft, the Players are let out into and underground river. Most of the tunnels are natural, but there is a lot of evidence of shoring up and expansion in the form of ornate stonework and a black and greasy type of iron. Fallingblood has disappeared down the black caverns downstream.
DBGM12: Navigating the Dragon’s Throat
Into the Dragon’s Throat and down the gullet. They are in full pursuit, and Fallingblood knows it. She will be trying to slow them down, but the party is relentless. There are plenty of underground red herrings, but the party is unerring, and the enthralled Satyxis tries some desperate ploys, even at the risk of angering the locals.