All is almost what it seems in Torvik. The town is working its foundry and the military keeps things in order.
DBGM15: Escaping the Dragon’s Throat
The party resumed the chase, and found Fallingblood about to leave the underground river system. The Cryx were still fighting her, but she flees for an escape.
DBGM14: A Moments Rest
Swept through a rising flood, they make it to a temporary sfate spot where they can tie up and repir the ship and grab a rest. Naturally we planned an ambush for this spot of safety.
DBGM13: Closing the Dragon’s Throat
Fallingblood is now desperate. The local Cephalyx are pissed at her, the party is right behind her, and Pyromalfic’s whispering is getting more intense. Time for desperate acts: she will bring down the main tunnel behind her. If she’s lucky, she may even catch the Players in the collapse!
DBGM12: Navigating the Dragon’s Throat
Into the Dragon’s Throat and down the gullet. They are in full pursuit, and Fallingblood knows it. She will be trying to slow them down, but the party is relentless. There are plenty of underground red herrings, but the party is unerring, and the enthralled Satyxis tries some desperate ploys, even at the risk of angering the locals.
DBGM11: Into the Dragon’s Throat
So the party is now fully on its way to the Dragon’s Throat. They have a boat, they have the key, and they know more or less what they are looking for. They took advantage of being in a big city to stock up on supplies and get the next level of equipment. Now, it’s off into the Bay of Stone! Can they reach the Dragon’s Throat before Fallingblood does? Of course not, but that’s part of the game!
DBGM10: Five Fingers Final
Five Fingers Fight Club is raided! This is the final section for the Fight Club, and victory could lead to a face-to-face meeting with Asherath Scarrow. Unfortunately, Lt Ohmz has found out where the party is, and has badgered the captain of the city guard to help him go after the party. Things do not go well.
DBGM09: Five Fingers Day Two
Now that the party has the city’s attention, other people are starting to take notice as well. The Five Fingers Fight Club has gotten word out about the party’s victories, and the Cygnar force is now aware that the party is in town. The Cygarans want a few words with the party about a missing military dispatch.
DBGM08: Five Fingers Day One
This week’s Game was the first day in the city of Five Fingers. A couple characters (especially the alchemist, Dr. H) have background in this city, so they stepped up to do a lot of the running about and talking to people. Their objectives were to find the mysterious Aserath Scarrow and get them to tell the Players about the Dragon’s Throat. The trick was to be getting time with Scarrow, as they are one of the chief movers in the Five Fingers criminal world.
DBGM07: The Gnarls
Into the twisted and swampy forest known as the Gnarls. The nothern part of Cygnar on the way to Five Fingers is densely overgrown and sparsely populated. Make sure you are stocked up before you enter, and that you double the night watch! Rough travel through a thickly overgrown forest track. It’s a fairly travelled road, but bad weather sets in, and its fairly miserable. It gets worse when a posse of Gatormen show up. The Gatormen are willing to be reasonable: Leave both cart horses, and the Gators will let the party run away. We didn’t really expect them to accept the offer, though.