This was a typical journey across the seedier side of Cygnar. This district has a Duke with a bad reputation, and things are kind of rough around the edges. This close to the coast, towns are walled and mistrustful from the occaisional Cryx raid. Further inland, things are more comfortable, but a bit unlawful. To the North, they enter the Gnarls. This episode was composed of a nice montage of small encounters along the way. This part covers the main Cygnar highways connecting Ceryl to Five Fingers, but not quite entering the Gnarls yet.
DBGM05: Escape Sharde Islands
The party flees some Cryx, gets some much-needed plot exposition, runs away some more, then finally gets a stop in a civilized City. One running fight with a lot of models on the table, but not too much direct combat. Lots of skill rolls, lots of talking and plot stuff, and plenty of Chickens in town. All in all, a solid session that pushed the story forward and gives the party their first round of upgrades.
DBGM04: Ghost Town
The second adventure takes them further inland to escape the Cryx. They find a ruined village to hide in, but it is only a brief respite. The Cryx are searching the island, and the party contacts one of the Cryxian groups. Some plot stuff is mixed into this episode, along with a nasty fight at the edge of town. The Cryx have ways of creating more undead during the battle, and this was the first real spellcaster/’jack controller that they faced.
DBGM03: Slave Ship
This first adventure was to set the tone for the campaign, as well as began a number of plot hooks and details for the future. A number of small personal details were added, and we’ve let the Players see how nasty the heavy units can be. I also wanted part of the challenge to come from having no equipment to start with, and discovering what the new creatures and models are.
DBGM02: Final Prep
Dragonsbane is a campaign that takes place in Privateer Press’ Iron Kingdoms role-playing game rules and setting. This series is specifically from the perspective of the Game Master, the person running the game. It is running concurrently with the Player Series for this campaign inthe RPG section. We have one week to ShowTime, so its time to make sure we have stuff plotted and planned. Characters are falling into place, and I’m weaving their stories together, so they (hopefully) have some reason to continue to work together. This is always a tough trick to pull off with a group this size. More than ten Players is a lot to juggle.
DBGM01: Dragonsbane
This is a new campaign that will be starting shortly. It takes place in Privateer Press’ role-playing game rules and setting. This is a specific style of magical steampunk in a setting known as the Iron Kingdoms. The campaign is called Dragonsbane for only the vaguest of reasons. I hope this provides some insight on running a large campaign, or into the odd minds of Gamers, or maybe some light entertainment. This series is specifically from the perspective of the Game Master, the person running the game. It is running concurrently with the Player Series for this campaign inthe RPG section.