The Khadoran village of Torvik and its military garrison welcome the adventureres into its circle of safety. However, all is not as it seems as mysterious meetings in the forest hint at dark alliances beneath the jovial Khadoran town.
DB15: Escaping the Dragon’s Throat
Time to leave this party. Fallingblood has made it to another set of functioning locks and is fighting her wy through. The party shows up as she reaches one set of locks.
DB14: A Moments Rest
Popped like a cork through a drain pipe, the ships comes to rest in a temporarily safe place. The increased flow in the side tunnels, due to the collapse of the main tunnel, has made navigating a problem. The Players first concentrate on simply controlling their ship, then they do find themselves in a small, quiet space for a short moment. An abandoned refit station seemed a good place to catch their breath.
DB13: Closing the Dragon’s Throat
The party was starting to feel like they were gaining on their target. They were sure that they were right on the heels of their target, but they were not ready for the extreme measures she was willling to take. A massive chamber and a collapsing tunnel made the Party have to choose quickly and move fast.
DB12: Navigating the Dragon’s Throat
The Dragon’s Throat has turned out to be a dangerous place. Once down the lock’s vertical shaft, the Players are let out into and underground river. Most of the tunnels are natural, but there is a lot of evidence of shoring up and expansion in the form of ornate stonework and a black and greasy type of iron. Fallingblood has disappeared down the black caverns downstream.
DB11: Into the Dragon’s Throat
The party has emerged victorious from the Five Fingers Fight Club. They got the important information and artifact from Aserath Scarrow, and even obtained a cool boat to journey upon. The beginning of this episode made sure all details were accounted for, then they set out in search of the Dragon’s Throat.
DB10: Five Fingers Final
The final group fight in the Five Fingers Fight Club has been raided by the police! In fact, its not only the police who are interested, but they seem to be accompanied by out-of-uniform Cygnarans! These are Lt Ohmz men, looking for a little payback.
DB09: Five Fingers Day Two
Five Fingers Fight Club! The party had victories on the first night, so they needed to wait out the day in Five Fingers for the Main Group Event tonight. Several characters did their crafting and negotiation, and others went out into the town.
DB08: Five Fingers Day One
The party has settled into the Ordic city of Five Fingers. They sold most of their extra equipment, and began searching for the mysterious Aserath Scarrow. They did not know who this figure is, but Dr. Heisenberg has a number of contacts throughout the city. Eventually, the party makes their way to the Five Fingers Fight Club!
DB07: The Gnarls
The first leg of crossing Cygnar was open countryside. This second part was going through the deep forest known as the Gnarls. This thick forest is overgrown with vines and kudzu, and there are Trollkin kriels living amongst the trees. The party just needed to follow the main road straight through to Five Fingers.