DB06: Cygnar Countryside

Crossing the Cygnar countryside shouldn’t be a problem, right? This part of Cygnar does not have the greatest Duke, so things are not as stable as you might expect.  The countryside is used to occaisional Cryx raids, so the towns are defended and mistrustful.  This game was to describe two days of travelling across the countryside. There was in-between cutscenes and dialogue, but it was mostly just a cross-country travel montage.

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DB05: Escape Sharde Islands

The party has fled the ruined town and are seeking escape from the Cryx. The small road should lead to a harbor, and possibly a ship that can be sailed away. Two regular Players are absent, and two new temporary Players are sitting in. They appear a few minutes into the episode, and are playing a pair of mercenaries who tend to be caught in bad situations.

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DB04: Ghost Town

Now that the party has escaped the slave ship and started the campaign properly, they are fleeing the harbor inland and looking for a place of refuge. They are still not sure exactly where in the world they are, but are assuming they are somewhere either in the Broken Coast area, or the northern Sharde Islands of Cryx near the Cygnar coast.  This episode is a bit more regrouping and finding out where they are and what’s going on.

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DB03: Slave Ship

The first adventure went well, with the Players pulling themselves together and escaping the clutches of the Bad Guys.  Most of the Players were there, and everyone got to participate. There were momentary disgruntlements when they realized I had taken away all of their starting equipment, but the setting and scenario made sense, and they did all end up having fun. This entry discusses the opening episode, and how things went down for the party.

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DB02: Final Prep

The first Game is set for next Saturday, Feb 22, so we’re making sure all the pieces are in place. Some names are yet to be finalized, and we’ll be filling in some backstory and plot seeds for the future. The two groups will be started with their own Prologues, and we have an animation to begin, sort of the Opening Credits.  Once the opening has run, the Game Proper begins. We’ve already spoiled that we are starting in the hold of a slave ship, which is a tried-and-true opening for many RPGs.

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DB01: Set up

Characters have been made, and backstories are filling in. For the Prologue, the whole mob will be divided into individual groups, each with its starting point.  During the telling of the Prologue, each group will find out how they got into this mess. Once all groups are together in the same spot, the Game Begins. This series in Role-Playing Games is Player Knowledge. Anything that happens to the Characters, anything the Characters would know is discussed here. There is also a GM section for those interested in the perspective of someone running the game, and notes on how the episode was intended to play out.

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