The Dragon’s Throat has turned out to be a dangerous place. Once down the lock’s vertical shaft, the Players are let out into and underground river. Most of the tunnels are natural, but there is a lot of evidence of shoring up and expansion in the form of ornate stonework and a black and greasy type of iron. Fallingblood has disappeared down the black caverns downstream.
DBGM12: Navigating the Dragon’s Throat
Into the Dragon’s Throat and down the gullet. They are in full pursuit, and Fallingblood knows it. She will be trying to slow them down, but the party is relentless. There are plenty of underground red herrings, but the party is unerring, and the enthralled Satyxis tries some desperate ploys, even at the risk of angering the locals.
DB11: Into the Dragon’s Throat
The party has emerged victorious from the Five Fingers Fight Club. They got the important information and artifact from Aserath Scarrow, and even obtained a cool boat to journey upon. The beginning of this episode made sure all details were accounted for, then they set out in search of the Dragon’s Throat.
DBGM11: Into the Dragon’s Throat
So the party is now fully on its way to the Dragon’s Throat. They have a boat, they have the key, and they know more or less what they are looking for. They took advantage of being in a big city to stock up on supplies and get the next level of equipment. Now, it’s off into the Bay of Stone! Can they reach the Dragon’s Throat before Fallingblood does? Of course not, but that’s part of the game!
DBGM10: Five Fingers Final
Five Fingers Fight Club is raided! This is the final section for the Fight Club, and victory could lead to a face-to-face meeting with Asherath Scarrow. Unfortunately, Lt Ohmz has found out where the party is, and has badgered the captain of the city guard to help him go after the party. Things do not go well.
DB10: Five Fingers Final
The final group fight in the Five Fingers Fight Club has been raided by the police! In fact, its not only the police who are interested, but they seem to be accompanied by out-of-uniform Cygnarans! These are Lt Ohmz men, looking for a little payback.
DB: Prologue
It is written in the Iron Kingdoms Canon that dealing between Goreshade and minions of Everblight included information about the weakened Dragon Pyromalfic. This information leads Everblight to lay seige to the Castle of Keys in an attempt to take Pyromalfic’s Heartstone. This campaign looks into why Pyromalfic was in the Castle surrounded by a Skorne army, and how Goreshade knew about it. This is the core seed behind the Dragonsbane Campaign.
DBGM09: Five Fingers Day Two
Now that the party has the city’s attention, other people are starting to take notice as well. The Five Fingers Fight Club has gotten word out about the party’s victories, and the Cygnar force is now aware that the party is in town. The Cygarans want a few words with the party about a missing military dispatch.
DB09: Five Fingers Day Two
Five Fingers Fight Club! The party had victories on the first night, so they needed to wait out the day in Five Fingers for the Main Group Event tonight. Several characters did their crafting and negotiation, and others went out into the town.
DB08: Five Fingers Day One
The party has settled into the Ordic city of Five Fingers. They sold most of their extra equipment, and began searching for the mysterious Aserath Scarrow. They did not know who this figure is, but Dr. Heisenberg has a number of contacts throughout the city. Eventually, the party makes their way to the Five Fingers Fight Club!